Conjurebot
Elementalist/Mesmer
Energy Storage: 11 (10+1)
Inspiration Magic: 8
Illusion Magic: 12
- Resurrection Signet ()
- Ether Prodigy [Elite] (Energy Storage)
- Conjure Phantasm (Illusion Magic)
- Arcane Conundrum (Illusion Magic)
- Soothing Images (Illusion Magic)
- Spirit of Failure (Inspiration Magic)
- Mantra of Persistence (Inspiration Magic)
- Distortion (Illusion Magic)
Shadowbot
Necromancer/Mesmer
Curses: 13 (12+1)
Blood Magic: 16 (12+4)
- Resurrection Signet ()
- Life Siphon (Blood Magic)
- Faintheartedness (Curses)
- Malaise (Curses)
- Parasitic Bond (Curses)
- Shadow of Fear (Curses)
- Price of Failure (Curses)
- Offering of Blood [Elite] (Blood Magic)
Hydrobot
Elementalist/Monk
Energy Storage: 11 (10+1)
Water Magic: 16 (12+4)
Healing Prayers: 8
- Resurrection Signet ()
- Ether Prodigy [Elite] (Energy Storage)
- Shard Storm (Water Magic)
- Deep Freeze (Water Magic)
- Ice Spikes (Water Magic)
- Blurred Vision (Water Magic)
- Ice Prison (Water Magic)
- Heal Party (Healing Prayers)
Pyrobot
Elementalist/Monk
Energy Storage: 11 (10+1)
Fire Magic: 16 (12+4)
Healing Prayers: 8
- Resurrection Signet ()
- Ether Prodigy [Elite] (Energy Storage)
- Fireball (Fire Magic)
- Rodgort's Invocation (Fire Magic)
- Immolate (Fire Magic)
- Incendiary Bonds (Fire Magic)
- Fire Attunement (Fire Magic)
- Heal Party (Healing Prayers)
A variation of something I have played about with in GvG. Not sure how well it will hold up in tombs, but it seemed fairly effective.
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